Session by session
- Session 11 · Ask & understandWeek 6
Which machines learn, and which just follow a switch?
Evidence: a question, sketch or new vocabulary
- Session 12 · Build & designWeek 6
Sort the picture cards into two groups
Evidence: a design draft, dataset or build
- Session 13 · ImplementWeek 7
Make the class AI map
Evidence: a working version, explained once
- Session 14 · Test & improveWeek 7
Check the tricky cards together
Evidence: a test log with at least one failure
- Session 15 · Explain & reflectWeek 8
Give one reason a card shows AI
Evidence: an individual explanation
- Picture cards of everyday machines
- sorting sheet
- glue
Twelve cards sorted, with a spoken reason for three of them.
A model, an evaluation study or an AI-checking workflow.
Completion needs the artefact, an honest test log, an individual explanation and no open safety or privacy issue.
Projects in the same block
- RoboticsG03-P01
Light-Up Card
A greeting card with a light that turns on only when its switch is pressed.
Sessions 01-05All plans - RoboticsG03-P02
Robot Steps Game
An unplugged floor game where a classmate 'robot' follows step cards exactly.
Sessions 06-10All plans - AIG03-P03
AI Around Me
A class picture map that separates machines that learn from machines that only follow a switch.
Sessions 11-15All plans - IntegratedG03-P04
Picture Sorter Lights
A teacher-run picture model suggests fruit or vegetable; a child checks, then switches on the matching light.
Sessions 16-20All plans
For school leadersChoose a starting point.
Build from evidence.
Pick the classes and a plan. We map the timetable, kit and safety checks with you, then pilot one class first.
- Prospectus and class-wise plan
- Kit and readiness check
- Pilot one class first
- Evidence at every milestone
Let's plan your pilot.
Share a few details and we will send the right plan for your classes.