Session by session
- Session 01 · Ask & understandWeek 1
What makes a light turn on?
Evidence: a question, sketch or new vocabulary
- Session 02 · Build & designWeek 1
Spot the battery, switch and light
Evidence: a design draft, dataset or build
- Session 03 · ImplementWeek 2
Build the light-up card
Evidence: a working version, explained once
- Session 04 · Test & improveWeek 2
Find the loose connection
Evidence: a test log with at least one failure
- Session 05 · Explain & reflectWeek 3
Draw the path the electricity takes
Evidence: an individual explanation
- Pre-wired LED module
- enclosed AA battery holder with switch
- card
- tape
Five switch presses and one loose connection found and fixed.
A physical circuit, sensor or mechanism, built and tested on the bench.
Completion needs the artefact, an honest test log, an individual explanation and no open safety or privacy issue.
Projects in the same block
- RoboticsG03-P01
Light-Up Card
A greeting card with a light that turns on only when its switch is pressed.
Sessions 01-05All plans - RoboticsG03-P02
Robot Steps Game
An unplugged floor game where a classmate 'robot' follows step cards exactly.
Sessions 06-10All plans - AIG03-P03
AI Around Me
A class picture map that separates machines that learn from machines that only follow a switch.
Sessions 11-15All plans - IntegratedG03-P04
Picture Sorter Lights
A teacher-run picture model suggests fruit or vegetable; a child checks, then switches on the matching light.
Sessions 16-20All plans
For school leadersChoose a starting point.
Build from evidence.
Pick the classes and a plan. We map the timetable, kit and safety checks with you, then pilot one class first.
- Prospectus and class-wise plan
- Kit and readiness check
- Pilot one class first
- Evidence at every milestone
Let's plan your pilot.
Share a few details and we will send the right plan for your classes.